Somebody has to be the best shot in the room
2 of our games run tournaments today, on an engine that lets a host set the stakes, the field and the clock independently. Two more formats are designed and waiting to be built.

Engine live
Texas Hold'em at a 3D table. The tournament engine runs two formats, and a host sets the currency, the entry rules and the start mode independently of the format.
- Sit-N-Go2 to 6 players
- One table. Everyone starts with equal chips and the blinds rise on a clock. Last player standing takes it.
- ShootoutMulti-table
- A bracket of Sit-N-Go tables. Each table plays down to one winner, winners advance to fewer tables each round, down to a final table.

Engine live
Wild-west eight ball, head to head. Knockout brackets of any size, with byes filling an uneven field so nobody is turned away for arriving in an odd number.
- Single elimination4, 8, 16 and up
- A knockout tree. Each match is a race to N rack wins. Win and advance, lose and you are out.

Format designed, not yet built
Revival already has everything a tournament needs: private duel rooms with codes, ranked matchmaking, standings, and decks a player builds and brings. What it does not have yet is a bracket around them.
- Duel bracket8 to 64 players
- Single elimination over best-of-three duels, played in the private rooms Revival already runs. You bring one deck and register it. Losing a game does not let you change it.
- Ladder seasonOpen field
- A fixed window on the existing standings. Every ranked duel counts, the table is the bracket, and the season closes on a date rather than when a field empties.

Event series, format designed
The Rumble is Chalk River's competitive proving ground, and it is built for GUILDS rather than for individuals. Two event shapes: one your community runs among itself, one that puts communities against each other.
- Community Deathmatch10 players, one guild
- Ten players from the same community or guild, every gunslinger for themselves. Respawns on. Highest kill count and fewest deaths takes it.
- Team Tournament DeathmatchTeams of five, bracket
- A knockout bracket of five-a-side teams drawn from different communities. Team Skirmish rules in the later rounds: five rounds, no respawning, most rounds won takes the match.
Format and stakes are separate levers, so the same bracket runs as a free community night or as a real-money final.
- Currency
- Practice chips and Coins are non-cashable and safe for open community play. VDT and USDC are real money, each behind its own switch, and USDC settles on-chain on Polygon.
- Entry
- Open to anyone with the link, or whitelist-only for invitationals. Visibility is separate: a public event shows in the lobby, an unlisted one is reachable only by its link.
- Start
- Fire it the moment the field fills, or schedule it. Scheduled events take check-ins, drop and refund no-shows, and auto-cancel with full refunds if the field is short.
- Prize
- Build the pool from buy-ins, or run it as a freeroll with the host putting up a sponsored prize. Free to enter and a real prize to win is a combination the engine supports directly.
Practice chips and Coins are non-cashable and exist so a community can play for nothing. VDT and USDC are real money, each behind its own switch, and USDC settles on-chain on Polygon. Real-money events are 18+ and are subject to the Saloon's terms.
